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Tripper

Trips the player, seating them, when activated.

Tripper = {
-- Attributes
Cooldown: std.Attribute<number>,
Activatable: std.Attribute<boolean>,
ActivationBehavior: std.Attribute<ActivationBehavior>,
}
Tripper.Cooldown: std.Attribute<number>

Defines the cooldown period in seconds after a Tripper has been activated, before it can be used again.

Tripper.Activatable: std.Attribute<boolean>

Whether this object can be activated. See the Activation page.

Tripper.ActivationBehavior: std.Attribute<ActivationBehavior>

How should this object be activated. See the Activation page.