Tripper
Trips the player, seating them, when activated.
Tripper = { -- Attributes Cooldown: std.Attribute<number>, Activatable: std.Attribute<boolean>, ActivationBehavior: std.Attribute<ActivationBehavior>,}
Attributes
Section titled “Attributes”Cooldown
Section titled “Cooldown”Tripper.Cooldown: std.Attribute<number>
Defines the cooldown period in seconds after a Tripper
has been
activated, before it can be used again.
Activatable
Section titled “Activatable”Tripper.Activatable: std.Attribute<boolean>
Whether this object can be activated. See the Activation page.
ActivationBehavior
Section titled “ActivationBehavior”Tripper.ActivationBehavior: std.Attribute<ActivationBehavior>
How should this object be activated. See the Activation page.